BiResourceLoader
This class is used to load different kinds of resources. There are basically
3 types of resources that this class can handle. The first 2 are script files
and a code string. The third one is a genereal object described by an XML
element and in this case an object is created using a BiXmlResourceParser.
When creating general objects a few special rules apply. If the created object
is an event target the resource loader will listen to load
and error events so that it can be notified by the object that
it is loaded. If the object has a load() method that will be
called if the object is not already loaded. To decide if the object is loaded
the resource loader will use getLoaded() if available and if that
isn't available it is assumed that the object is loaded (or does not require
loading).
This class extends
BiEventTarget
and therefore all methods and fields available for
BiEventTarget
are also available for
BiResourceLoader
.
Constructor
new
BiResourceLoader
(
)
Parameters
No parameters.
Properties
Methods
| Name | Description |
abort |
Stops the current loading |
addResource |
Adds a resource that the resource loader will instantiate and load. |
getResourceById |
Returns the resource with the given id |
load |
Starts the loading of the resource. The loading is done
asynchronously so this will return immediately. When all resources
are loaded the load event will fire. |
Events
| Name | Type | Bubbles | Descripton |
load |
|
Fires when all the resources have been loaded and executed | |
progress |
|
Fires every time one of the external resources have been loaded. This is useful for providing visual feedback. |
Static Methods
None.
Static Fields
None.
Remarks
Method Details
abort
Stops the current loading
Syntax
object.abort ( )
Parameters
No arguments.
Return Type
void
addResource
Adds a resource that the resource loader will instantiate and load.
Syntax
object.addResource ( sType,oData [ ,sId ] )
Parameters
| Name | Type | Optional | Default | Descripton |
sType |
String |
This is either one of the following 2 types or the
name of the class to use to instantiate the object.
If a class name is passed then the oData argument
should be an XML element that is then used to
describe the object.script - the oData is treated as URI of the script fileinlinescript - the oDate string is treated as the script code |
||
oData |
Object |
For script this should be the URI of the script file.
This is URI is relative to the ADF file.
For inlinescript this is the script code as a string.
For a general object this should be an XML element that
is then passed to a BiXmlResourceLoader which will instantiate
the object. |
||
sId |
String |
![]() |
Optional id to use to find the source using
getResourceById. If a general
object is used the id attribute in the XML element is
used instead. |
Return Type
void
getResourceById
Returns the resource with the given id
Syntax
object.getResourceById
(
sId
)
Parameters
| Name | Type | Optional | Default | Descripton |
sId |
String |
The id of the resource to lookup |
Return Type
Object
load
Starts the loading of the resource. The loading is done
asynchronously so this will return immediately. When all resources
are loaded the load event will fire.
Syntax
object.load ( )
Parameters
No arguments.
Return Type
void
